a multiplayer game of parenting and civilization building
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The game just isn't balanced for it, especially considering our lifespans. Regions can also be very large already, and of course very small.
I like the idea of matching the real world, but I don't know how to make it work without redoing everything.
I've wanted to do the math, but haven't gotten around to it. I guess I'll just ask, though: is compost sustainable? Is the cost of producing compost via expending resources on berries, carrots, and wheat less than the berries, carrots, and wheat produced by said compost? Or does it eventually run out eventually somewhere along the chain, like natural water and soil?
I was just told by a vet today to never take the last berry, because it makes them start dying. A different vet contradicted that. They argued for a bit, then walked away. It was a good use of everyone's time.
Bears are only killing entire towns because people are griefing. That said, looking at all my family trees, a significant amount of people die to animals how it is (largely because of erratic movement, classic animal-behind-a-tree situation, and occasional lag).
Mosquitoes are pretty deadly and can be difficult to spot - worse than many other animals, in my opinion. I'd be pretty interested in a way to inoculate yourself, though - such as each time you contract it, there's a chance you become immune in the future (assuming you don't die, of course). It'd make it realistic, but also clearly different than the other environmental dangers of the world, and thus interesting.
I don't like the idea of banana trees dying, but providing fewer pips and/or respawning a bit slower sounds fine.
Unrelated - sorry - but what mods/add-ons are those, where you can zoom out, and it tells you family info in the upper right?
I thought Yellow Fever is a disease that you develop immunity to after surviving it IRL. God-Jason is cruel.
I want to bring my babies into the jungle and inoculate them by forcing them into a cloud of mosquitoes, which gives them future resistance/immunity.
A plant that you can eat to act as birth control for ~2 minutes could be interesting. There are several used in real life for that reason. I don't like the idea of an on/off switch, and an in-game mechanic like a plant could be something Jason may consider instead.
I would definitely appreciate more items that stack, and/or a table that is like a chest but perhaps fits 2-3 baskets/plates/bowls. Needing rope for the chest is cruel
The biggest problem as I see it is too many mothers keeping all their babies.
I see farms starting to languish, and that's when I know the mothers need to slow down. 1 person eats so many berries, having multiple kids in quick succession sets the town to fail in about ten years - everyone is still alive, but the farm is about to be empty and it's too late to fix it. Plus people rush to water it and drain all the pools, and the only shepherd dies, the bushes die, the sheep die or escape. No more compost. Town falls apart. But I do support some women leaving to make their own.
My biggest complaint right now is actually lack of milkweed, though. A slow but existent and random respawn rate would be nice.
Thank you. It was quite something. It's too bad a griefer had to be the one to end it all.
Bear Town:
I am trying to contact all the people who were part of Bear Town the past couple days, and to tell you your bodies and names are gone, but your spirits live on.
Bear Town is a large village with a 30+ tile road running east-west along its southern edge, and one running north as well, bisecting a berry farm from a kiln area. It has a half-finished stone building and a nearly finished adobe nursery with three bearskins. It's graveyard and two tied horses are in the NE, and sheep pen in the east.
I was born without a name as a 12th generation female to the Toogood family under my mother Dawn, in this town which was already fairly well developed. There were at least 20 people who lived here, and at least half had wool or fur clothing. I lived a decent 34 years in this bustling village, raising four children to 5 or older before a wounded grizzly barreled into this industrious town - whether as sabotage or accident is unknown. It killed myself, my sister, one of my sons, my sister's only surviving child, my granddaughter, and others, including the only other child-bearing age woman. In one fell swoop, 13 generations of hard work was obliterated. I said farewell to that town and knew it would likely never be found again. But it was.
About 120 years later, I was reborn there! Additionally, someone claiming to have lived here in their previous life, too, stated that as they lay dying and watched the town fade from history, an Eve was created! The gods smiled upon Bear Town, and it was reborn. My mother was Firdaws Sorrows III, and she had 11 children. We and others quickly got to work rebuilding it, and it was joyous. However, it was plagued with the wicked. Early in my life, a man named Michael Sorrows, my cousin, murdered my uncle Ardit. My brother avenged that death. However, a few years later, evil reared its face again and another cousin, named Biel Sorrows, followed me with a bow into the wilderness. I quickly went back to the village, and as soon as I stopped next to the farm, he killed me. The only witness stated "lol," and although I informed others, no one reacted, and Biel lived to age 60. And here I thought the story of Bear Town surely must end, but once again, the gods had a different destiny in mind.
About 1440 years later, again I was reborn at Bear Town. This time I was Jess Zee, 8th generation and daughter of Emilee Zee. I recognized my surroundings and was stunned. But it was in a sorry state - over half of the berry farm was dead with most the remaining languishing. There was only myself, my mother, and my brother - the gods must have turned their attention elsewhere, as AGAIN a wounded grizzly had crashed through the desolate village, killing three of my brothers. My only remaining brother, Blade, made it his life mission to kill that bear, and he did a couple years later, as well as its mate - although he bravely died to his sustained wounds in the process. But my mother, myself, and my new sister would not give up. I went on to have four children, three of which lived into their 50s. My sister, too, lived that long and had children of her own. My firstborn son, Hades, boldly declared he would save the farm, and took other children with him. Collectively they renewed each and every berry bush, and I saw my grandchildren flourish before I passed while I was telling them the brief history of Bear Town and wishing them all the best, and thanking Hades for saving the town, as well as my diligent sister Yanni, and both of our children and grandchildren. As I share this, I know that at least one granddaughter lives - may her lineage live forever.
I considered telling them to rename the town Hope or Destiny, but we must not forget the many sacrifices of prior generations - and all three Eves who set this story into motion.
For those of you of the Toogood, Sorrows, or Zee lines... know that Bear Town lives on!
Edit: No one responded, so perhaps no one recognized that they were in this town, or didn't care, but I have an update to anyone who does:
The Zee family of Bear Town continued beyond my 8th generation to Generation 18. It ended when a Henry Zee II murdered his mother (who died saying, "I bore you") and cousin (who died saying, "Why my cousin"), and was in turn avenged by Gram Zee, his sister. However, Gram's daughter, Kayleigh Zee, murdered her mother Gram, her great aunt, two of her brothers, two of her cousins (one who died saying, "Run son") and four of her own children, before her cousin Justen delivered comeuppance and ended her spree. None of Kayleigh's other children survived past age 2, and while two of Justen's children reached adulthood, the only female had five children, none of which lived past 3.
So ends Bear/Murder Town, after 14 + 17 + 18 = 49 generations over three Eves.
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