a multiplayer game of parenting and civilization building
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Meh, seems a bit unnecessary. Just get a nurse. You can't just attach a bottle to your baby irl anyway...
You could certainly try.
Mr. Milkweed wrote:How about being able to use rope to tie somebody up?
how about we realize that if jason only ever works on fixing grief this game will never progress? Honestly, plenty of ways of dealing with griefers, specially after this update
How about you don't come at people sideways when they make a suggestion for something that's being discussed in a thread?
Binding somebody is literally a legitimate, real world use for rope, and I don't seem to recall constantly complaining about griefers or begging Jason to take care of them. He literally just took care of them in this update, I was commenting to try to find a middle ground between the mobs of griefplainers and how a solution could be implemented into the game without contradicting the developer's plans to keep PVP.
I wholeheartedly agree with the PVP being kept, it seems cities and even some small villages just need a sheriff or something, somebody equipped with weapons, policing berry and carrot pickers, monitoring everybody's roles and important tools, and performing small tasks such as watering crops and maintaining the fire. The only issue would be ensuring succession of the role doesn't land on anybody that is suspect.
Honestly though, some of you forum members are worse than any griefer I've ever met in this game. Please don't kill this game by running everybody off with your poor attitudes.
Man, I'm tired of repeating myself.
"PVP mechanics" are not in this game for no reason. They are necessary to prevent griefing. You have to be able to kill people in order to enforce rules in your village. This is true in real life as well. The police have the power to kill you, eventually. That is why the laws have meaning.
If I removed a "PVP mechainics" from the game, what would that mean? How would you stop someone from grabbing your tool as soon as you set it down? How would you stop someone from planting the wrong thing in your field? How would you stop someone from opening your sheep pen and letting all the sheep out? What about the guy who just follows you around spouting gibberish?
The idea that "PVP" means only "killing other players" is nonsense. There are an infinite number of ways to bother other players.
And killing is the way that you can stop them. A dead player can't steal your tools or free your sheep.
The only alternative, if I wanted to build a game with absolutely no PVP, is to have every single thing in the game "locked down" with full ownership. If you plow it, only you can plant it. Only you can open your sheep pen. If you set down a tool, only you can pick it up.
That obviously sounds like a pretty horrible game, and it also makes little sense in the context of working together and passing on things to the next generation. There would need to be a very fiddly and complicated permission and inheritance UI.... ugg... And even then, there would still be griefing.... people chasing others around jabbering. Unless I had full tresspassing rules hard-coded.... but anyway, that's not a very interesting game.
So yes, the intention was ALWAYS that people would kill trolls and griefers. That's what the weapons are there for. That's what we use weapons for in real life.
The one little wrinkle here is reincarnation. We don't have that in real life. That means the same damn griefer can keep bugging you, forever. Death just isn't strong enough.
The curse system, and Donkey Town, are a way to balance this out. A way to compensate for reincarnation.
I have never promised you that you could grief people endlessly, with no consequences. I always expected that you would get murdered. Now I expect that you will get cursed.
How about being able to use rope to tie somebody up? Maybe make it require two people unless it's a child or an elder, to help reduce the chance of griefers using it against peaceful folk.
I do like the murder mechanic simply for how it's occasional drama helps to break up the mundane. I only ever did it when asked to twice, and once when I accidentally shot a mother holding her baby trying to throw my hat on the ground for the lil tyke. It does go too far at times. The other night I found an abandoned twin city area a past life had lived in. It had seemingly been wiped out in a murder spree, with 4 knives scattered about. I grabbed a backpack and an apron, grabbed the cutlery, hopped on a horse, then rode out and hurled it to a trio of rattlesnakes.
This is my first post on the forums. Hello everybody! I was going to buy your game about a week ago and saw it wasn't on Steam, and it only took me until Friday to get over it and just buy the game. Now, a couple days later, it is coming to Steam. I would be honored to help in any testing. I've already had many sad, mundane, strange, epic, and always memorable stories to tell. I also feel I've learned at a rapid pace, I'm by no means an expert, but I feel my skill growing every few lives, and with a Steam release we are going to need people to teach the newbies how to play and weed out the bad ones. A few questions for Jason regarding Steam.
1. Achievements might not be well fitting with a game like this, but do you have any plans for Steam cards? That is, if Steam would allow it. I know their cracking down on who gets to release them of late.
2. Will you allow us to see other people's Steam handles in game at any point?
3. Steam overlay. I feel it should be prevented in OHOL, simply because griefers could more easily coordinate with each other and infiltrate entire family trees if it were allowed.
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