a multiplayer game of parenting and civilization building
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ElPasmo wrote:Managed to compile all.
I'm able to launch the client that resides in the root folder. If I try to launch the cliente of OneLife/gameSource it crashes with a segmentation fault.
If I try to login into my custom server, server crashes with Segmentation fault after the following output:
Placing new Eve: trying radius of 102 from campMake sure you are in the /OneLife/server directory when you run the server. For some reason it can only read whatever directory you are in. The windows client has the same issue.
Yep, that's checked.
Managed to compile all.
I'm able to launch the client that resides in the root folder. If I try to launch the cliente of OneLife/gameSource it crashes with a segmentation fault.
If I try to login into my custom server, server crashes with Segmentation fault after the following output:
Placing new Eve: trying radius of 102 from camp
Okay, there was a bug in the instructions. The "ln" lines for the server referenced OneLifeDa7 by mistake. It should be OneLifeData7.
Please look at the latest version here:
https://github.com/jasonrohrer/OneLife/ … dNotes.txt
If you run pullAndBuildLatest, it will fetch the older version of this document for now (until I post a new binary release).
I've tried today. pullAndBuildLatest seem to be correct. But I'm stuck in the same place, there is no "OneLifeServer" executable. Running debian with i3. Client runs without issue.
I solved running make on the server directory.
Thanks a lot jason! I'm having this problem too. Currently using debian with i3.
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