a multiplayer game of parenting and civilization building
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That's great to hear Tyrant. I myself haven't been murdered by another player yet, but I've seen my fellow villagers die when someone invades our lands. I'd be the one who runs away lol.
And yes, only time will tell whether this becomes an issue or not.
Hello everyone, as someone who loves this game, I'd like to share with you guys a concern of mine. One Hour One Life is a great game with an amazing concept, and I understand that PvP should be enabled not only so that you may defend your belongings from a possible troll offspring of your own, but also because you might need to exterminate a neighboring tribe due to lack of resources.
Still, there are serious issues when one cannot opt out of PvP. Imagine for example you are born as an Eve in a thriving Eden, still untouched by the masses. You alone manage to build a carrot farm and maybe even smelt some tools if you're specially knowledgeable in the game.
Then, a random stranger suddenly pops into your screen and the next thing you see is "YOU DIED BY AN ARROW", even before you could invite him to live with you. Or even worse, you get killed by a de-sync'd player who you couldn't even see. Frustation is the only word that could define such a scene. I agree and support that PvP should still be in the game, but some action MUST be taken in order to not allow it to get out of control. If the servers become flooded with idiots who rush a bow and arrow, this will be another game victim to self-cannibalism, where a game's own player base preys upon itself, making many people quit it out of frustation.
However, to be honest, I do know what kind of action should be taken, or if any is even necessary. It could be possible that it never gets flooded with trolls, or that people simply decide live their lives peacefully, but that is truly unlikely.
I hope Jason remais wary of this possibility. Keeping track of how many people died to arrows, knives and such could be useful. I sincerely wish this game does not end up abandoned due to toxicity.
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