a multiplayer game of parenting and civilization building
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Having been part of the playtesting I had similar concerns but since people have arrived I have been surprised at how much the game changed already. I understand it may seem like you lose all your progress when you die but actually the progress is saved in the ongoing culture in the world. That's really awesome to observe.
The first day, people were clueless, emptying berries, wasting milkweed on stupid stuff.
A few years later some misguided farming was occurring (40 domestic berry bushes, really?) but settlements were more stocked, there would always be tools for fire for instance.
Yesterday I went to several settlements. Most had oven, kiln and forge. Every carrot farmer was (finally!) instructed to let some seeds appear. Water trips were organized. Constant fire to help babies survive.
I am curious to see what happens in a week when the first tech tree update appears. I, for one, do not know how mutton domestication works, I am curious to see it happen.
And I have not seen people murder others yet (it just take a bow and arrow but it may be not widely known yet). I expect interesting dynamics when this happens. I am pondering making an authoritarian settlement by gaining a bow, a backpack of arrows and forbidding milkweed planting. I am sure I could do awesome things with slave labor!
Although I agree with you, I'm not sure players will have the patience to fully follow that. Although progress is saved in form of built settlements, too much time is spent learning everything about a settlement, where things are and what not.
Also, players can't control where they are born, so they spend 1 hour into a settlement, just to not born there again. This harms the development of that settlement. And, in my case, discourages me, as a player, to keep playing.
I don't see this working unless it gets a constant influx of people into the game. People do give up in time.
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