a multiplayer game of parenting and civilization building
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I'm able to watch my previous game usually to some point around 1 or 2%, then receive "You died. Reason: connection lost".
stdout.txt ends with
"Failed to read from server socket at time 1214317181.392000
Frame rate = 59.988009 frames/second
Frame rate = 59.988000 frames/second
Frame rate = 60.024005 frames/second
Frame rate = 59.988009 frames/second
Frame rate = 59.988000 frames/second
User terminated recorded event playback with ESCC"
The dropout is completely deterministic, for same replay happens probably at the same frame.
Is there possible way to do something with an issue? Or at least figure out what's going on? I suppose replay algorithm has some problem with the fact that thing was recorded at custom server? Or lag at cluttered areas may be involved?
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