a multiplayer game of parenting and civilization building
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The problem with everything runs out is that it isn't fully representative of the real world.
In real life, new trees can grow after their seeds naturally fall. Berry bushes will spread through animals eating them and pooping the seeds.
It is extremely difficult to replicate an ecosystem on our planet... and almost impossible if you consider many biomes. So I understand that a system must be put into place.
In real life, rivers and lakes are used to get large amounts of water to sustain civilization. The planet has a natural water cycle that refreshes our supplies. If we depended only on ponds, we would all be dead. Lakes or rivers could be added.
I have to agree with DaZZZ.
How many milkweed plants are needed to make 1 of EVERY item in the game? Can a player be expected to gather/farm that many? the current "grind" of the game forces the repetition you claim to want to remove by creating a slower regrowth in nature. of course we could plant milkweed and farm it but the slow growth rate turtles the game if this is your communities' bottleneck.
I think there is are a few points mention above that could be fixed with game mechanics...wells and cisterns have ZERO usefulness in the current game. We need to rob ponds to fill our wells? what kind of backwards logic is that? IRL you dig a well to access groundwater you don't dig a well then call the water truck over to fill is up once a month.
Also, currently the tech tree doesn't run deep enough to justify changes to the surrounding world I've been in cities that have maxed the tech tree out and it doesn't feel any different to being a fresh even making a farm...we are still running water in rabbit skins and making food.
Limited resources bottleneck our growth. The game in the trailer was about learning to craft, to survive, to discover technologies and evolve into a civilization. Instead it is becoming too focused on balancing resources and performing repetitive tasks.
Of course, too much abundance, and we will all be running around with full gear, carts, stabbing each other for no reason.
I think there should be a barrier to advancement. But once progress is made, there should be ways to make life a little easier.
Maybe seasons would help?
Spring/Summer things regrow. Winter, nothing regrows.
It will add the need to plan for the future. It will cull out the weak tribes. The strong ones will grow.
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