a multiplayer game of parenting and civilization building
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I'm enjoying the game and experiment - it will be interesting to see how far we get and self organise, but I do find myself wishing for the ability to watch events in the world happen.
As an example, over lunch we had a little settlement going, and I naturally ended up being in charge of the fires. I would harvest branches, chop them up, and keep the fires going, and occasionally cooking some meat when the harvesters dropped it. Everyone around the fire was nice and warm.
But then someone stole my axe, at which point, I could no longer make kindling, the fires died out, food ran out, and we all died.
Not only would I love to find out who stole my axe, but it would be interesting to observe the world on this kind of scale and see how often these kind of events happen. Likewise, if I stop playing for a week, I assume civilisation may have come on, and there's probably an interesting story there that I am going to miss...
(admittedly, I realise that unless that has been built in from the start, it is going to be hard to retro fit in)
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