One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » Where did the coordinates go? » 2018-05-08 20:31:58

Ends my interest in the game. Good luck though, I like seeing new concepts succeed. And, this has been one of the most original ideas I have seen in a long time.

#2 Re: Main Forum » [TUTORIAL] Cross-compilation of Windows client (+ VirtualBox setup) » 2018-05-03 22:30:51

Uncle Gus wrote:

spamvictiom, increase your chill.

I think using a proverb might have made my original reply seem dismissive and haughty. He probably thought I was trying to disrespect him with elitism or something.

This was the quote, and I kind of just slipped it into what I was saying. "Give a man a fish and he'll eat for a day. Teach a man to fish and he'll eat for a lifetime." -- Chinese philosopher Lao Tzu, founder of Taoism.

I think playing ohol lately has been making me think a lot about that quote. Because, when you raise your family in ohol and they're new, you really have to teach them how to do things or in the short lifetime they have they might not survive. And, you aren't around long enough to keep feeding and building for them yourself. So, I was in a thoughtful zen mood when I wrote it. Sorry.

It's no big deal. Just wanted to reply and let him know that's not how it was intended.

The reason I posted the simpler steps were because I knew joriom's while valid aren't for everyone. There are a lot of us who would prefer to compile on Windows and not have to go through the ordeal of setting up Linux to cross compile. No disrespect to joriom either, this cross compilation tutorial is awesome.

I'm on your side! I want this to be easier.

#3 Re: Main Forum » [TUTORIAL] Cross-compilation of Windows client (+ VirtualBox setup) » 2018-05-03 22:13:43

spamvictim,

A script that grabs all the tools, code and libraries automatically would be pretty cool.

Though, download locations change. For example imagemagick deletes old downloads. That is why the other forum thread has broken links. They don't keep them around, so those would have to be mirrored. And, would people trust an unofficial mirror?

That is why I provided a link to the folder instead of a direct link to the file, and then just mentioned which version I was using.

Also, if Jason requires new features in a newer imagemagick it might break to keep using an old one. Or, if a newer version of the library causes ohol to stop working, that could likewise be a problem. I managed to get it working with the latest version in this case, but that isn't guaranteed to work with the next version of imagemagick that comes out.

I'm definitely not trying to come off as confrontational or disregarding your ideas.

#4 Re: Main Forum » [TUTORIAL] Cross-compilation of Windows client (+ VirtualBox setup) » 2018-05-03 21:39:45

spamvictim wrote:
palisade wrote:

Well in my case, I don't use a VM image. It is just a few tools and the checked out source code. There's no point in me providing you a ready to go bundled "system" because it would have to be reconfigured each time something changes (tools update, libraries change, even jason's OHOL changes). It is better that you set up your own development environment and learn to compile. Give a man a fish and he'll eat for a day. Teach a man to fish and he'll eat for a lifetime. As long as you follow the instructions, it will compile.

Is this how u reply to constructive feedback?
I show ur ungrateful as a way to help even more ppl who want to get into client modding, but can't yet use these tools themselfs and u just shit on me by telling what a noob I am cuz I can't compile?
Wait a sec... I think u just told a lie there... pathetic low life.

No matter how high I thought about u before cuz of ur tut... this response just shows me what a fucking retard u r.
Probably took you a whole week to compile that shit.

Get real, dude. The fact that u were able to compile something with instructions from someone else who already did it is no reason to be a arrogant pussy.
Cuz this dick here is on pussy hunt.

No, I'm not trying to be arrogant. If I bundle all that stuff together so you can one click compile without going through the steps it won't actually help you. The moment something changes in any one of those tools or code it will stop functioning. But, if you learn to download and install the tools, check out the code, and compile it following those steps it will work every time.

Not sure what you think I'm lying about. If you follow the instructions in the other thread I linked it won't compile and you will be left confused. I rewrote those instructions including a few vital pieces of information that was left out; I provided a link to the getting started page for msys that will help a lot, they had a broken link to imagemagick that I fixed, they left out the msys prompt command, they left out that you need to copy the magic.xml file and that you have to provide the version number when making the distribution. I also reworded it to make more sense and I wrote the commands that need to be used when copying. It is a clearer set of steps that I can confirm works.

I think everyone should be able to get in on client modding, it's fun. I posted the other steps that don't involve cross compiling from Linux because I know it is easier and doesn't involve having to set up an entire vm and learn a different operating system. I don't want you to not be able to participate.

And, yea, constructive feedback is welcome.

#5 Re: Main Forum » [TUTORIAL] Cross-compilation of Windows client (+ VirtualBox setup) » 2018-05-02 22:09:49

Well in my case, I don't use a VM image. It is just a few tools and the checked out source code. There's no point in me providing you a ready to go bundled "system" because it would have to be reconfigured each time something changes (tools update, libraries change, even jason's OHOL changes). It is better that you set up your own development environment and learn to compile. Give a man a fish and he'll eat for a day. Teach a man to fish and he'll eat for a lifetime. As long as you follow the instructions, it will compile.

#6 Re: Main Forum » The town of Saint Eva » 2018-05-02 22:00:53

I believe it was server 1. There were several duck ponds due west. Southwest were wolves and mouflon. South was a short snowy area and once you were past that, you were in rabbit territory where the wild seeds were. I believe there were some to the east as well. I forget what was north, maybe more mouflon.

#7 Re: Main Forum » [TUTORIAL] Cross-compilation of Windows client (+ VirtualBox setup) » 2018-05-02 18:27:42

Thanks for the hard work on making a cross compile tutorial. I also want to leave this here in case anyone wants to compile natively instead.

Install msys on Windows: http://www.mingw.org/wiki/Getting_Started

Grab and extract SDL:
http://www.libsdl.org/release/SDL-devel … w32.tar.gz

Grab and extract ImageMagick:
https://www.imagemagick.org/download/binaries/

I downloaded, ImageMagick-7.0.7-30-portable-Q16-x86.zip, but they're always removing older versions and releasing newer ones so be aware this version might not be available when you try to download, so just grab whatever is the latest x86 portable binaries.

Checkout minorGems, OneLife, OneLifeData7 from https://github.com/jasonrohrer
You can use TortoiseGit for this: https://tortoisegit.org/

From a cmd.exe prompt do the following from the extracted imagemagick directory:

copy magick.exe c:\MinGW\bin\convert.exe
copy magic.xml c:\MinGW\bin

From the extracted SDL directory in a prompt type:

copy bin\* c:\MinGW\bin
mkdir c:\MinGW\include\SDL
copy SDL\* c:\MinGW\include\SDL
copy lib\* c:\MinGW\lib

In gameSource/Makefile find COMPILE_FLAGS and append (with a preceding space): -I/usr/include -L/usr/lib

Run:
c:\mingw\msys\1.0\msys.bat

From the msys bash shell do the following in the folder that holds minorGems, OneLife, OneLifeData7:

find . -type f -name configure | xargs unix2dos

cd OneLife
./configure 3
cd gameSource
make

cd ../server
./configure 3
make

cd ../build
./makeDistributionWindows #

Change the # to the version number you want to build, e.g. 78.

It will produce a folder named something like this:
C:\src\OneLife\build\windows\OneLife_78

Make sure to never commit your email or account key ini files publicly from the settings folder.

Thanks to http://onehouronelife.com/forums/viewtopic.php?id=423 for some of the steps. I had to correct a few things.

I have confirmed I was able to play with these steps and it is much easier than setting up a vbox with ubuntu.

#8 Re: Main Forum » The town of Saint Eva » 2018-05-02 17:17:47

Anyone know if the town has survived?

#9 Re: Main Forum » The town of Saint Eva » 2018-04-30 12:31:45

It's pretty touching people still called it the town of Saint Eva. wink

#10 Main Forum » The town of Saint Eva » 2018-04-29 20:33:21

palisade
Replies: 16

I was born in a beautiful town, bustling with energy. My uncle took me into the woods to a separate town he had built to teach me to smith and told me I'd be his apprentice. On the way there, a wolf killed him right in front of me. I managed to get his clothing and backpack which was filled with lots of cooked rabbits and ran.

When I was older I made a bow and arrow. I found the wolf and shot it. I had a son, and explained this to him and then accidentally shot him while trying to put the bow down.

I managed to learn how to smith in his honor from a unrelated nice lady. She explained that I could not be a mother and also smith, but I did it anyways. I built quite a lot of the tools the town used as well through my life, like the steel hoe / pickaxe / axe / shovel / etc. And, taught a few of the children to smith as well who continued the tradition. I told them we were the smith family, even though I had no last name and explained to each of them about our fallen uncle.

My sister also mentioned she had saved the town when she was younger, before I was born. That the seeds were far and the town was in a famine at the time. This was before I was born, so she saved the town for me to be born into!

Later on I saved the town myself as well with wild seeds using the knowledge she gave me twice more, when I was an adult and later right before I died at sixty.

As I was dying I explained this story to everyone and told them where the wild seeds were.

The king of the town, his shiny crown atop his head declared "By the power vested in me, I dub this town Saint Eva." named after me.

"The wild seeds are to the south." I repeated, as I died.

Board footer

Powered by FluxBB