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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-16 13:00:13

Verinon1 wrote:

2. The game should force killers to drop their weapon.

. . .

4. People who have killed a set number of people (3? More?) in one life should be forced to spawn by themselves in the next life a great distance away from where they were last life.

I disagree with these; I want to see self-sustaining city-states be able to tear into one another over resources. What the point of warlike behavior if our guards have to drop their weapons after a self-defensive kill?

The problem here is not homicide, the issue is the rapidity with which griefers may inflict damage.

#2 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 22:28:27

I don't think many of these solutions address the necessity to commit a defensible homicide in the game, i.e. defending your village from attack. I personally think a Karma system goes against the nature of the game. We should only have the items at hand when we are born and what we can make.

#3 Re: Main Forum » Murder suggestions » 2018-04-15 20:13:09

The best solution I've seen for this, and would like to see, is to reduce damage done by weapons by half. This allows for a window of self-defense. Ideally, in a city-state society, where war with another city-state is viable, the combat could stay intense.

#4 Re: Main Forum » Gathering, the wilds, and surviving food collapse. » 2018-04-15 19:52:52

fragilityh14 wrote:

What i do know, is I survive many societies where food collapses, because i'm out in the brush being productive, and everyone else seems to just stand around starving. (Not everyone, like 1/4-1/3rd of players are notably useful at food production)

. . .

Also, if it is clear the food is running out, scatter into the brush! If the farm is set up at all and carrots aren't entirely picked out it should be easy enough to run back with a basket of food and get farming going again.


Agreed, I've always played in a manner where the town agriculture is supplementary to foraging. I'll never understand how people can just sit around the farm, eating it all up (except the elders who have done their time), and complaining when they perish instead of finding the good Gooseberry patches at the fringes of your town. Being away from town also usually helps with not getting murdered by the random psychopath once that eventually happens.

#5 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 19:36:58

Drakulon wrote:

If a knife only does half the damage, but still slows the attacker down, you could just run away and heal (with food or something)
This way several people can still kill one person but its way harder for one person to kill several.

This sounds like a phenomenal solution to the issue. Ideally, if the game grew to city-states, this system wouldn't inhibit warlike behavior anyway, since everyone will be charging one another anyway.

#6 Re: Main Forum » Karltown tales » 2018-04-15 02:31:56

I was alive during the time of Karl (from the tales) and want to share his story:

He was born into a relatively small, but rapidly growing, agricultural village. He was not actually the first Karl you see, as his Great Uncle was also named Karl, and was the son of the Eve who settled there. He was King Karl I, and unfortunately his ventures are lost to the annals of time.

Karl II, shortly after his birth, was apprenticed by Frankie, an efficient and clever hunter, who helped establish Karltown. Karl's mother perished soon after his birth, and he was raised by his Aunt, whose own son was Andy. In time, Frankie gave Karl his knife and his Wolf-skin headgear. The knife was taken from a killer, in the early days of the town. "Protect. Know War and Peace. Know harmony," Frankie cautioned. "Top row is for seeding."

Karl was humble and quiet, spending much of his time loading his cart full of baskets in the morning, heading North, and returning that evening with a cart full of berries. He savored the quiet and relished the danger of the wild. He was satisfied with bringing a basket of fruit to the hard-working laborers and farmers, so that they could focus on their tasks.

Many minutes passed, and before he knew it, Karl was unable to make the long journey North to the Gooseberry fields. He returned instead to the carrot fields, and used his time to refill waterskins for the farmers. In time, he even found Andy, and was delighted to see him alive and well, if not old and wrinkly. The two of them sat at the top of the carrot fields, in the nude and reminiscing.

Alas, in the corner of his screen, Karl saw the words "You are Karl." Endeared and saddened that he had never had any children of his own, he called out, "Bring this Karl to me." The mother brought the young Karl to him. "King," the young mother leaned in and warned, "there is a murderer in the town."

"Follow." Karl commanded.

Karl gave the young Karl III, his second or third cousin, his crown. Karl prepared to hand over his burden, two knives, one of which was responsible for murdering his early family. As he unequipped his backpack, he perished from old age.

I would love to know what happened between King Karl II, later Queen Moon, and then Queen Gaia.

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