a multiplayer game of parenting and civilization building
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But I have installed SDL v.1.2 i copied the line "sudo apt-get install git g++ imagemagick xclip libsdl1.2-dev libglu1-mesa-dev libgl1-mesa-dev" and installed all packages. Hmm just now I return from work so try run once again fix my problem with stubborn "make" directive
I have another question, someone use with CodeBlocks? Maybe import files from game to own project?
Today I build the game with sources on Ubuntu without any problems executes in specific order:
0. Downloaded the Unix source code and un-tarred it ("tar xzf <filename>")
1. Changed directory on OneLife_Live4_UnixSource and launched file pullAndBuildLatest
2. Then automatically download repositories from git and built the game with file OneLifeApp
So is everything is ok on Ubuntu, but when I can try the same operations make on Kali Linux then he has problems with "make".
Powa, I have question to your first point on list I should manually download repositories "OneLife", "OneLifeData7", "minorGems" with git and then copy file "pullAndBuildLatest" to the path OneLife/server/ ?
Ok I try another way directly this tip http://onehouronelife.com/compileNotes.php?nocounter=1 and console return message below:
g++ -Wall -Wwrite-strings -Wchar-subscripts -Wparentheses -g -DLINUX -O0 -I../.. -c -o ../../minorGems/graphics/openGL/ScreenGL_SDL.o ../../minorGems/graphics/openGL/ScreenGL_SDL.cpp
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In constructor ‘ScreenGL::ScreenGL(int, int, char, char, unsigned int, char, const char*, const char*, const char*, KeyboardHandlerGL*, MouseHandlerGL*, SceneHandlerGL*)’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:487:5: error: ‘SDL_WM_SetCaption’ was not declared in this scope
SDL_WM_SetCaption( inWindowName, NULL );
^~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:487:5: note: suggested alternative: ‘SDL_eventaction’
SDL_WM_SetCaption( inWindowName, NULL );
^~~~~~~~~~~~~~~~~
SDL_eventaction
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:491:5: error: ‘SDL_EnableKeyRepeat’ was not declared in this scope
SDL_EnableKeyRepeat( 0, 0 );
^~~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:491:5: note: suggested alternative: ‘SDL_enabled_assert’
SDL_EnableKeyRepeat( 0, 0 );
^~~~~~~~~~~~~~~~~~~
SDL_enabled_assert
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:493:5: error: ‘SDL_EnableUNICODE’ was not declared in this scope
SDL_EnableUNICODE( true );
^~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In member function ‘void ScreenGL::setupSurface()’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:663:13: error: ‘SDL_OPENGL’ was not declared in this scope
flags = SDL_OPENGL;
^~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:663:13: note: suggested alternative: ‘SDLK_OPER’
flags = SDL_OPENGL;
^~~~~~~~~~
SDLK_OPER
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:680:13: error: ‘SDL_putenv’ was not declared in this scope
SDL_putenv( (char*)"SDL_VIDEO_WINDOW_POS=0,0" );
^~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:680:13: note: suggested alternative: ‘SDL_setenv’
SDL_putenv( (char*)"SDL_VIDEO_WINDOW_POS=0,0" );
^~~~~~~~~~
SDL_setenv
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:682:29: error: ‘SDL_NOFRAME’ was not declared in this scope
flags = flags | SDL_NOFRAME;
^~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:682:29: note: suggested alternative: ‘SDLK_HOME’
flags = flags | SDL_NOFRAME;
^~~~~~~~~~~
SDLK_HOME
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:686:29: error: ‘SDL_FULLSCREEN’ was not declared in this scope
flags = flags | SDL_FULLSCREEN;
^~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:686:29: note: suggested alternative: ‘SDL_USEREVENT’
flags = flags | SDL_FULLSCREEN;
^~~~~~~~~~~~~~
SDL_USEREVENT
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:690:11: error: ‘SDL_VideoInfo’ does not name a type; did you mean ‘SDL_VideoInit’?
const SDL_VideoInfo* currentScreenInfo = SDL_GetVideoInfo();
^~~~~~~~~~~~~
SDL_VideoInit
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:692:20: error: ‘currentScreenInfo’ was not declared in this scope
int currentW = currentScreenInfo->current_w;
^~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:692:20: note: suggested alternative: ‘currentScreenGL’
int currentW = currentScreenInfo->current_w;
^~~~~~~~~~~~~~~~~
currentScreenGL
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:710:13: error: ‘SDL_ListModes’ was not declared in this scope
modes = SDL_ListModes( NULL, flags);
^~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:710:13: note: suggested alternative: ‘SDL_Keycode’
modes = SDL_ListModes( NULL, flags);
^~~~~~~~~~~~~
SDL_Keycode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:959:26: error: ‘SDL_GL_SWAP_CONTROL’ was not declared in this scope
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 );
^~~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:962:27: error: ‘SDL_SetVideoMode’ was not declared in this scope
SDL_Surface *screen = SDL_SetVideoMode( mWide, mHigh, 0, flags);
^~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:962:27: note: suggested alternative: ‘SDL_GetVideoDriver’
SDL_Surface *screen = SDL_SetVideoMode( mWide, mHigh, 0, flags);
^~~~~~~~~~~~~~~~
SDL_GetVideoDriver
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In member function ‘char ScreenGL::isMinimized()’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1566:22: error: ‘SDL_GetAppState’ was not declared in this scope
char isMin = ( ( SDL_GetAppState() & SDL_APPACTIVE ) == 0 );
^~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1566:22: note: suggested alternative: ‘SDL_GetModState’
char isMin = ( ( SDL_GetAppState() & SDL_APPACTIVE ) == 0 );
^~~~~~~~~~~~~~~
SDL_GetModState
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1566:42: error: ‘SDL_APPACTIVE’ was not declared in this scope
char isMin = ( ( SDL_GetAppState() & SDL_APPACTIVE ) == 0 );
^~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1566:42: note: suggested alternative: ‘SDLK_PASTE’
char isMin = ( ( SDL_GetAppState() & SDL_APPACTIVE ) == 0 );
^~~~~~~~~~~~~
SDLK_PASTE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In member function ‘void ScreenGL::start()’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1628:13: error: ‘SDLMod’ was not declared in this scope
SDLMod mods = SDL_GetModState();
^~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1628:13: note: suggested alternative: ‘SDLK_d’
SDLMod mods = SDL_GetModState();
^~~~~~
SDLK_d
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1636:21: error: ‘mods’ was not declared in this scope
( ( mods & KMOD_META ) || ( mods & KMOD_ALT ) ) ) {
^~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1636:21: note: suggested alternative: ‘modf’
( ( mods & KMOD_META ) || ( mods & KMOD_ALT ) ) ) {
^~~~
modf
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1636:28: error: ‘KMOD_META’ was not declared in this scope
( ( mods & KMOD_META ) || ( mods & KMOD_ALT ) ) ) {
^~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1636:28: note: suggested alternative: ‘KMOD_MODE’
( ( mods & KMOD_META ) || ( mods & KMOD_ALT ) ) ) {
^~~~~~~~~
KMOD_MODE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1658:39: error: ‘SDL_GRAB_QUERY’ was not declared in this scope
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1658:39: note: suggested alternative: ‘SDL_QUERY’
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~
SDL_QUERY
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1658:21: error: ‘SDL_WM_GrabInput’ was not declared in this scope
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1658:21: note: suggested alternative: ‘SDL_WasInit’
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~~~
SDL_WasInit
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1658:59: error: ‘SDL_GRAB_ON’ was not declared in this scope
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1658:59: note: suggested alternative: ‘SDL_HasNEON’
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~
SDL_HasNEON
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1664:35: error: ‘SDL_GRAB_OFF’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1664:35: note: suggested alternative: ‘SDL_HAT_UP’
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~
SDL_HAT_UP
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1664:17: error: ‘SDL_WM_GrabInput’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1664:17: note: suggested alternative: ‘SDL_WasInit’
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~~~~~
SDL_WasInit
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1700:39: error: ‘SDL_GRAB_QUERY’ was not declared in this scope
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1700:39: note: suggested alternative: ‘SDL_QUERY’
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~
SDL_QUERY
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1700:21: error: ‘SDL_WM_GrabInput’ was not declared in this scope
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1700:21: note: suggested alternative: ‘SDL_WasInit’
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~~~~~~
SDL_WasInit
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1700:59: error: ‘SDL_GRAB_ON’ was not declared in this scope
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1700:59: note: suggested alternative: ‘SDL_HasNEON’
if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) {
^~~~~~~~~~~
SDL_HasNEON
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1706:35: error: ‘SDL_GRAB_OFF’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1706:35: note: suggested alternative: ‘SDL_HAT_UP’
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~
SDL_HAT_UP
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1706:17: error: ‘SDL_WM_GrabInput’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1706:17: note: suggested alternative: ‘SDL_WasInit’
SDL_WM_GrabInput( SDL_GRAB_OFF );
^~~~~~~~~~~~~~~~
SDL_WasInit
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1724:36: error: ‘SDL_ACTIVEEVENT’ was not declared in this scope
event.type == SDL_ACTIVEEVENT &&
^~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1724:36: note: suggested alternative: ‘SDL_GETEVENT’
event.type == SDL_ACTIVEEVENT &&
^~~~~~~~~~~~~~~
SDL_GETEVENT
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1725:28: error: ‘SDL_Event {aka union SDL_Event}’ has no member named ‘active’
event.active.gain &&
^~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1726:28: error: ‘SDL_Event {aka union SDL_Event}’ has no member named ‘active’
event.active.state == SDL_APPACTIVE ) {
^~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1726:44: error: ‘SDL_APPACTIVE’ was not declared in this scope
event.active.state == SDL_APPACTIVE ) {
^~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1726:44: note: suggested alternative: ‘SDLK_PASTE’
event.active.state == SDL_APPACTIVE ) {
^~~~~~~~~~~~~
SDLK_PASTE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1737:39: error: ‘SDL_GRAB_ON’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1737:39: note: suggested alternative: ‘SDL_HasNEON’
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~
SDL_HasNEON
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1737:21: error: ‘SDL_WM_GrabInput’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1737:21: note: suggested alternative: ‘SDL_WasInit’
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~~~~~~
SDL_WasInit
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1744:28: error: ‘SDL_Event {aka union SDL_Event}’ has no member named ‘active’
event.active.gain &&
^~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1745:28: error: ‘SDL_Event {aka union SDL_Event}’ has no member named ‘active’
event.active.state == SDL_APPACTIVE ) {
^~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1765:39: error: ‘SDL_GRAB_ON’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1765:39: note: suggested alternative: ‘SDL_HasNEON’
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~
SDL_HasNEON
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1765:21: error: ‘SDL_WM_GrabInput’ was not declared in this scope
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1765:21: note: suggested alternative: ‘SDL_WasInit’
SDL_WM_GrabInput( SDL_GRAB_ON );
^~~~~~~~~~~~~~~~
SDL_WasInit
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1776:45: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
( ( event.key.keysym.unicode & 0xFF ) == 17 ) ) ) {
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1817:48: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
if( ( event.key.keysym.unicode & 0xFF00 ) == 0 &&
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1818:48: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
( event.key.keysym.unicode & 0x00FF ) != 0 ) {
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1819:57: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
asciiKey = event.key.keysym.unicode & 0xFF;
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1915:17: error: ‘SDLMod’ was not declared in this scope
SDLMod mods = SDL_GetModState();
^~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1915:17: note: suggested alternative: ‘SDLK_d’
SDLMod mods = SDL_GetModState();
^~~~~~
SDLK_d
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1921:29: error: ‘mods’ was not declared in this scope
( ( mods & KMOD_META ) || ( mods & KMOD_ALT )
^~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1921:29: note: suggested alternative: ‘modf’
( ( mods & KMOD_META ) || ( mods & KMOD_ALT )
^~~~
modf
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1921:36: error: ‘KMOD_META’ was not declared in this scope
( ( mods & KMOD_META ) || ( mods & KMOD_ALT )
^~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1921:36: note: suggested alternative: ‘KMOD_MODE’
( ( mods & KMOD_META ) || ( mods & KMOD_ALT )
^~~~~~~~~
KMOD_MODE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1924:44: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
( ( event.key.keysym.unicode & 0xFF ) == 17 ) ) ) {
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1954:52: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
if( ( event.key.keysym.unicode & 0xFF00 ) == 0 &&
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1955:52: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
( event.key.keysym.unicode & 0x00FF ) != 0 ) {
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:1956:61: error: ‘SDL_Keysym {aka struct SDL_Keysym}’ has no member named ‘unicode’; did you mean ‘scancode’?
asciiKey = event.key.keysym.unicode & 0xFF;
^~~~~~~
scancode
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2025:32: error: ‘SDL_BUTTON_WHEELUP’ was not declared in this scope
callbackMouse( SDL_BUTTON_WHEELUP,
^~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2025:32: note: suggested alternative: ‘SDL_BUTTON_MIDDLE’
callbackMouse( SDL_BUTTON_WHEELUP,
^~~~~~~~~~~~~~~~~~
SDL_BUTTON_MIDDLE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2028:32: error: ‘SDL_BUTTON_WHEELDOWN’ was not declared in this scope
callbackMouse( SDL_BUTTON_WHEELDOWN,
^~~~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2028:32: note: suggested alternative: ‘SDL_BUTTON_MIDDLE’
callbackMouse( SDL_BUTTON_WHEELDOWN,
^~~~~~~~~~~~~~~~~~~~
SDL_BUTTON_MIDDLE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In function ‘void callbackMouse(int, int, int, int)’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2703:21: error: ‘SDL_BUTTON_WHEELUP’ was not declared in this scope
if( inButton == SDL_BUTTON_WHEELUP ||
^~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2703:21: note: suggested alternative: ‘SDL_BUTTON_MIDDLE’
if( inButton == SDL_BUTTON_WHEELUP ||
^~~~~~~~~~~~~~~~~~
SDL_BUTTON_MIDDLE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2704:21: error: ‘SDL_BUTTON_WHEELDOWN’ was not declared in this scope
inButton == SDL_BUTTON_WHEELDOWN ) {
^~~~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2704:21: note: suggested alternative: ‘SDL_BUTTON_MIDDLE’
inButton == SDL_BUTTON_WHEELDOWN ) {
^~~~~~~~~~~~~~~~~~~~
SDL_BUTTON_MIDDLE
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In function ‘void callbackDisplay()’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2818:2: error: ‘SDL_GL_SwapBuffers’ was not declared in this scope
SDL_GL_SwapBuffers();
^~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2818:2: note: suggested alternative: ‘SDL_GL_SwapWindow’
SDL_GL_SwapBuffers();
^~~~~~~~~~~~~~~~~~
SDL_GL_SwapWindow
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2825:9: error: ‘SDL_WM_IconifyWindow’ was not declared in this scope
SDL_WM_IconifyWindow();
^~~~~~~~~~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2825:9: note: suggested alternative: ‘SDL_DestroyWindow’
SDL_WM_IconifyWindow();
^~~~~~~~~~~~~~~~~~~~
SDL_DestroyWindow
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In function ‘int mapSDLSpecialKeyToMG(int)’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2867:14: error: ‘SDLK_RMETA’ was not declared in this scope
case SDLK_RMETA: return MG_KEY_RMETA;
^~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2867:14: note: suggested alternative: ‘SDLK_RALT’
case SDLK_RMETA: return MG_KEY_RMETA;
^~~~~~~~~~
SDLK_RALT
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2868:14: error: ‘SDLK_LMETA’ was not declared in this scope
case SDLK_LMETA: return MG_KEY_LMETA;
^~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2868:14: note: suggested alternative: ‘SDLK_LALT’
case SDLK_LMETA: return MG_KEY_LMETA;
^~~~~~~~~~
SDLK_LALT
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp: In function ‘char mapSDLKeyToASCII(int)’:
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2954:14: error: ‘SDLK_WORLD_0’ was not declared in this scope
case SDLK_WORLD_0:
^~~~~~~~~~~~
../../minorGems/graphics/openGL/ScreenGL_SDL.cpp:2954:14: note: suggested alternative: ‘SDLK_MODE’
case SDLK_WORLD_0:
^~~~~~~~~~~~
SDLK_MODE
Makefile:142: recipe for target '../../minorGems/graphics/openGL/ScreenGL_SDL.o' failed
make: *** [../../minorGems/graphics/openGL/ScreenGL_SDL.o] Error 1
At the moment I use with Kali Linux operating system, without virtual machine. Yea first I install the SDL library, the second step I change path on /bin/sh and paste all code with file "pullAndBuildLatest" and at the moment return the issue above.
Hello everybody,
I try compile the game on Linux and in the process I getting information with error:
Makefile:142: recipe for target '../../minorGems/graphics/openGL/ScreenGL_SDL.o' failed
make: *** [../../minorGems/graphics/openGL/ScreenGL_SDL.o] Error 1
Did anyone have such a problem?
What can I do? I haven't idea how solve this problem,
please help.
Pages: 1