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a multiplayer game of parenting and civilization building

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#1 Re: News » Update: The Apocalypse » 2018-04-07 21:06:05

A way to fix the griefers just ending the game problem could also be to have multiple monoliths, so if a large civilization doesn't want to be reset, they can form some kind of defense military and defend the monolith for their part of the world. It would also help if the game had more support for a political structure, while unrealistic having some supported way to vote would help stop griefers from not being stopped by people, by people agreeing a bit more. Or you could add paper, that works too. I have no idea if that makes Any sense.

#2 Re: News » Update: The Apocalypse » 2018-04-07 15:25:19

denriguez wrote:
Portager wrote:

I will say, with this new spawning apocalypse vision that you have, you are going to have to seriously nerf griefing (or give us armor, watchtowers or something). The bottom line is that no family tree can last sufficiently long at the moment, because of griefing. We just need a way to fight back. Then we can really fulfill the true vision that you outlined here, multigenerational families working towards the advancement of our societies.

Yes. Very much this. I'm 100% on board with the vision, but murder griefing should be much more difficult. I look forward to inevitable resource raids, intergenerational feuds, and clan warfare, but we at least need a chance to defend ourselves and save our family line if that's to continue to be the focus. IMO a knife should kill in two hits, not one, with a shorter cooldown than it has currently. This would give victims a chance to run, defend themselves, or carry their only daughter to safety as the victim bleeds out (some fun, dramatic RP possible there). I'd even be OK if arrows still killed with one hit--that'd be the weapon of choice for warfare--but close-range instant death by knife is unrealistic and can be absolutely devastating for a bloodline.

I agree with this, even before the monolith it was WAY to easy to kill someone. I managed to accidentally do it by clicking on the wrong tile. There definitely should be first aid and medicine in the game. Maybe even medicines that help you live longer in some way.

#3 Re: News » Update: The Apocalypse » 2018-04-07 15:08:06

If a political structure separating villages is added then you can take the idea of three players turning a key, but also make sure they are from separate villages. Oh, and after the update, people are definitely rushing the apocalypse I haven't seen a town with walls, or domesticated animals ever since the update. People are basically ignoring some of the fun of the game, just to get to the endgame, that is really just for when you get bored of the top of the tech tree.

#4 Re: Main Forum » Easy to play with friends? » 2018-04-05 19:47:02

You could have a config with your friend's email, as suggested earlier in this thread, but instead of spawning as their child, you could be placed as a relative to them, a first cousin or closer. It would make it very likely for you to spawn in the same village. It also deals with the waiting problem.

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