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#1 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-06 18:44:04

sc0rp wrote:
Zihil wrote:
sc0rp wrote:

- makes it easier for griefer to avoid curse (run away + drop dead behind tree)

you can target things behind trees

You've missed "run away" part.  Chasing somebody is barely doable up until you get hungry.  When you need to divert to get some food, there is no way to get back on track.  Heck, you sometimes lose sight of your mother, that does not want run away from you at all.

murderers run slow

#2 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-06 17:38:44

sc0rp wrote:
Zihil wrote:

curses only work on corpses. (visual indication on cursed bones)
-incentive to stop the griefer before cursing
-makes it easier for everyone to curse the right person

- makes it easier for griefer to avoid curse (run away + drop dead behind tree)

you can target things behind trees

#3 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-06 17:10:54

hmm, i posted in the wrong curse thread i think. gonna repost in here. this might solve a few problems and not be too hard to implement, while keeping in the spirit of the game.

some additional ideas:

item based curses / blessings
-summonable items (cant be dropped, forces you to drop any item) that give curses / blessings (type /bless /curse for item that shoots curse/blessing),
or same "magic wand", left-click bless, right-click curse,
or "Judgement Scale" to be added to a corpse where people can add their coin for bless or curse (left-click bless, right-click curse after planted on corpse), disappears after max amount curses accepted (ie 10). Judgement scale requires a Blessed person.
or "Curse Catcher" to be added to a live person. attracts curse and bless "missles". Curse Catcher requires Cursed person.
-doesnt require naming system.

curses only work on corpses. (visual indication on cursed bones)
-incentive to stop the griefer before cursing
-makes it easier for everyone to curse the right person


thinking and editing this a few times. could be the source of pvp people are looking for. creates possible wars, doesnt require neighboring towns or different lineages. could be developed more as a system.

#4 Re: Main Forum » Implementation plan for curse system » 2018-07-06 16:36:46

additional ideas:

item based curses / blessings
-summonable items that give curses / blessings (type /bless /curse for item that shoots curse/blessing), or same "magic wand", left-click bless, right-click curse
-doesnt require naming system.

curses only work on corpses.

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