it was a struggle playing in non desert cities, maybe 2-3 ppl knew how to survive and it was fricking easy compared to now
clothes worked one direction, the insulation came later
we also had a big nerf to temp when the basket decay update hit
we had a buff on last pips since
so far I seen people mostly care about the look of the clothing not the values, most kids live a life in a half shoe if that's all they got from their mom
also, lot of players prefer fancy-looking cold clothes over warm ones
since I will survive any way I prefer storage apron/pants but the rest is generally warmer ones, when I scavenge it's good to nott wear much so I can take home more, not too balanced, people hoard clothing from dead towns and players lose a lot of clothes in a 100-200 radius
would be nice to have some more clothing-related stuff
all the weird updates and the old age isnt much of a requirement or a big accomplishment anymore
the game feels more like surviving for no reason but the survival, I miss having goals to achieve, Jason still does this "don't do this" things, everything runs out, everything is backwards, punishment is normal, rewards are rare, you can only delay death, you can't really overcome problems, player skill and time not really comes into the calculation, he even called exploration and gathering free, when it's far from that
he basically values player input or zero, you care or not, you need to die within 30 gen, if you are bad sooner, if you are good, well it doesn't really matter, you can't find great spots or lengthen your family survival much more
jason wanted to make yum more viable
No. It was already livable or practicable to use yum before. He wanted to make yum more necessary. Somewhat similarly to the previous temperature system though, he didn't base changing things on anything that the players were doing or evidence. Players didn't /die to play colder temperature spots before the temperature overhaul, and anyone who says that clothing got better probably doesn't realize or take into account that the insulation numbers didn't change one point. I also don't think that players /die out of places under before pip values declined over the generations, because of a lack of yum foods around.
To my knowledge, mere survival isn't the objective of anyone playing this game. Even people like Dodge have been known to stop playing before old age, and Jason doesn't try to live to old age either. That's why designing the game on the basis of that if X becomes necessary, the game becomes better, reveals that Jason has been engaged in rather low quality game design.
]]>he even set-top cap but not online
he should buff food values and go down a bit on yum
might need another reward for completing a set of 15-20 then it could reset, that would be good, go up to 15 then lose the buffs and do it again, that's varied enough. the original issue was berry munching, right now they still do it and it's horrible resource values for 90% of foods.
you still need to eat some other foods when no yum available or nothing can be made and the values are so low
]]>1. There is this weird pacing where sometimes you eat a couple things at once, and then go for a really long time without needing food at all. It can also be hard to pack for trips - pies don't do it it anymore so how good you are to travel depends on where you happen to be in your yum cycle (large bonus, or just about to run out) rather than the availability of good travel food.
2. There is a yum cliff if you run out of unique foods, where you were fine for a while and suddenly go to ravensouly devouring things. Perhaps its rationalized as a civilization wide nutritional deficiency. Still, you'd expect that to manifest it weakness, not insatiable hunger.
]]>bag yum foods you notice until you are almost starving then eat them all at once. This way you don't waste alot of time.
Yum shrines and yumming will get better over time.
If you make yumy foods place them a bit away from the go to foods like the farm and the kitchen.
Some of us have a specific diet routine, Wanna know some stats about yours?
Post your loved eating habits in the comments bellowhttps://i.ibb.co/JKgHmYp/Screenshot-2.png
*one person at a time
If you were at 15 yum there is still plenty of stuff you didn't eat. Typically in a life I get over 15 yum and I consider 15 or below on a yum chain a a minor failure to yum. I have a pretty high standard and have been yumming quite sometime just for the convenience. After a while it's just second nature to start a fire trap a rabbit, cook the carnitas, roast the duck, drop the palm oil fry the french fries, tortilla chips and then make the ketchup and salsa.
]]>Furthermore, there's potential for a few recipes that would make food production more versatile using existing ingredients in different recipes. Off the top of my head, I can think of a couple things I could easily make with OHOL food that we can't make in OHOL even though we currently posses the necessary ingredients:
> tacos/burritos with potato/fried potato (it's legit and tasty) fish tacos (legit and tasty) or tacos/burritos with multiple ingredient fillings (also legit and tasty)
>pumpkin sweetbread. gives pumpkin and sugar another use.
>ham! we have salt, sugar and pork. It could be combined with other items like green beans on an alternate feast table.
>twice baked potatoes, mashed potatoes (milk and salt), sour cream, and dressed baked potatoes with butter and sour cream. This gives potatoes more yum diversity for very developed towns.
> cakes, pancakes, onion rings, pumpkin tempura (extremely delicious and makes pumpkin less useless), fried shrimp, fried fish (can be added to fries for fish and chips!) and other foods that come from batter, batter could be flour, water and egg or flour egg and milk in a bucket.
>noodles and marina sauce! flour+egg, chopped tomato, onion and water in a pot, on hot coals!
>sandwiches! bread, meats, fish, onion shrimp and tomato all exist ingame already. Sliced bread could be stacked with sliced tomato, onion and a meat to create sandwiches. If beef were implemented, hamburger
>hot sauce! would create "___ with hotsauce" variant for extra yum chain, makes peppers more desirable by adding an extra use
>cheese and beef! Make cows even more useful than they already are. A lot of civs get away with skipping them for an extremely long time.
>bacon! maybe slicing pork on a plate instead of in a bowl gives us bacon, which could be added with butter (and cheese!) to baked potatoes (or sandwiches ;D) to give more opportunities to yum harder and longer than ever
Please chime in if you can think of others- this would be a great, easy content expansion requiring fewer new items than normal since the only new items being added are existing item combo coding and finished products from combining the existing items.
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