This constant "restart" feeling is why there are few people (also, they get bored and decide to play a psychopath murderer a few times before they quit).
During The Rift period there existed a short few hour window were Eves could spawn. After that, there would often exist a period of 60+ some hours as I recall where people were building up/maintaining towns already established. The Rift period had low player numbers. Numbers jumped the week immediately after Jason went back to a boundless map WITHOUT a sale happening before or after that. So, I doubt that such "restart" feeling affects all that many people if climbing the entire tech tree is possible or easy enough. Also, new players, don't tend to know about things constantly restarting.
How about we try to get some of these problems addressed so people actually want to stay and play instead of being a fanboi apologist.
I had said something which was criticism of the update above. Specifically, the Tarr monument consists of dead content (on bs2), because of the zigzag mechanic (not because of the world being boundless... thus I criticized the zizag mechanics as it currently stands, not having a boundless world). And I thought you saw my writing there. So, I find it very strange that you imply me as some sort of fanboi apologist. I don't think you would think that I am such a thing if you had read through many of my other comments and posts.
Also, with respect to Eve spawning mechanics, there's a few notes about him addressing how it works in live-dev-changes here: https://discordapp.com/channels/3282153 … 2783836161 I think those changes have to wait for the update to take effect.
]]>You're starting over from scratch, so you'd be rebuilding civilization.
I guess you're right that it's a game of rebuilding civilization. Just never actually doing it. We start, then we start again, then we start again, etc. I suppose you can play Monopoly except only go around the board once and then reset the game completely and start over. After about the sixth time doing this you start to question what's the point and why are you bothering. Which is what pretty much all new players are wondering after about a week.
I will note that people were playing with belltower towns far away like as has happened now before The Rift in "Boundless World 1.0" so to speak.
Last night saw only four families according to fug. That's not Eves appearing too frequently, but not often enough.
Only four families huh? How many members did each family have? And I'm sure during that time Eves were popping and their families dying out every hour, and that's just for the ones who survived long enough to start a family. The eve starting zone probably moved another 1000k or more to the west, until you finally got one stable family out of it. And how many players did the server have? About 50? This constant "restart" feeling is why there are few people (also, they get bored and decide to play a psychopath murderer a few times before they quit). This might not be happening if there were 200 people online, but there are not that many, and this Eve triggering that happens only snowballs and makes matters worse. The mechanics need to be adjusted so the game doesn't keep spreading us out when we are already few in number and already ridiculously spread out. How about we try to get some of these problems addressed so people actually want to stay and play instead of being a fanboi apologist. If you like playing on a server that doesn't have many players on then by all means, hop off the main server and go to one with nobody there.
]]>We aren't really rebuilding civilization if every few days the entire server just shifts to a practically new world every week.
You're starting over from scratch, so you'd be rebuilding civilization.
I will note that people were playing with belltower towns far away like as has happened now before The Rift in "Boundless World 1.0" so to speak.
Last night saw only four families according to fug. That's not Eves appearing too frequently, but not often enough.
]]>Also Eves seem to appear too frequently. Might have something to do with a vast number of players who insta die so a struggling family can't get any offspring. I've been looking at the family trees and ill see a generation where 12 children born and 11 of those all SIDs themselves? Seriously? The 24 lives per hour needs to be lowered to 12 or less. If I have a kid in a city they choose to live 95% of the time. If I'm outside of a town doing some work they die 4 out of 5 at least before I can even say "hi". So I assume you want to be born in a town? Maybe wait more than half a second to let someone tell you if the town is literally just 5 seconds away.
Finally, greifers are still too powerful in their ability to completely ruin the game for others. 1) It's hard to curse anyone if you're too young to write their name out. 2) Cursing seems to do nothing anyway. So what if they appear 100 spaces away on a infinite world. They will come back. The curse should do something like if you get cursed after you just killed someone, you can't pick up any weapons for a week. Want to be a hunter or a cook? Too bad. (unless you kill someone who just murdered).
]]>First life mom needed me to do smiting hammer because she was out of slots. I ended up doing most of the tools (file, bow saw, few hoes, shreas/knife as we got close to sheep, pick) and several rounds of pottery. I don't think I ran out of slots but I never committed to the last one because I couldn't really get into another trade. No kids though.
I fully filled my tool slots on at least one life. Never before tonight has slot limit been an issue.
Somehow I got an eve at 35 score. Wandered a lot looking for water/clay, daughter build the kiln in a crowded spot, but there were people running around when I died, and somehow, miraculously, my score went up. I usually consider eve camps a sure way to crash your score. Gen 5 is now at least a half hour silent, so probably didn't make it.
Last town had a stranger who seemed like he didn't know how to use a knife (he ended up putting in my basket, but then took my horsecart), people stealing stuff, and lots of bears brought into town.
Oh yeah, and the food overfill has been amazing at improved survivability and fueling up for long trips. I also seemed to be casually getting double digit yum.
]]>Am I reading correctly that we get 100+ bonus food capacity once reaching maximum food capacity?
You can't reach that until he introduces feasts (aka really big food) or yum since the highest possible overeat currently is 19 (fish or full combination pie)
]]>Should fitness be relative to that of other players?
no, life expectancy should be, not genes
here is a way to do it without isolate players to pro and noobs.
https://onehouronelife.com/forums/viewtopic.php?id=8339
At one point I kept getting born to one eve, who was having like 5 kids at once. I was thinking, that's weird, why aren't I spawning as an eve?
Well as it turns out, because I had died so many times through no fault of myself or my mom, my genetic score plummeted (as I'm sure did everyone elses) meaning there were no more eligible eves. That seems like a bit of an issue! I'd like to have another go at being an eve in a situation like that..
Maybe people should be penalized so hard for dying in that very frantic period of time where the are very few civilizations.. or maybe the barrier to being an eve should be lowered if no eligible eves are around.. Or the genetic score could have some kind of lag built in - I'm sure I'll get my score back up, but in the short term that was pretty bad.
Should fitness be relative to that of other players?
]]>I want to give that probability to the person Eve wants to do!
For those who want to do
I select "No Eve" before starting. if possible....
Not really a big deal for me, I've played enough today, but feels like this is not what the intent of that feature is for.
]]>I did miss this feeling of wonder than an unlimited world provides.. We could wander endlessly in the world, so when we encounter another person, it's a miracle.
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